Supreme Scenario Editor 0.471 BETA
----------------------------------


1. Description
--------------

This is an unofficial Scenario Editor for the game
Supreme Commander. This tools is just an early version
and doesn't include all planned features yet.

What it does: 
- Edit terrain and texturing of maps (real 3D display of the terrain) 
- Add/Remove/Edit start locations, mass points, AI markers, etc. 
- Add/Remove/Edit Decals and Props to decorate your maps 
- Resize Maps 
- Restrict build options on a map 

What it does NOT do (yet): 
- Editing of Singleplayer missions (only multiplayer maps for now) 
- Adding units or wreckage to a map 
- Individual scripting 

IT's an early BETA! Always be aware of that! It might
crash, maybe it doesn't even run at all on your machine.
Additionally, i'm not able to guarantee that files
created with this tool are always valid and functional.


Please report any bugs or problems as detailed as
possible in this thread:

http://www.gamereplays.org/community/index.php?showtopic=178306


2. Requirements
---------------

This tool requires the .Net Framework 2.0 and at least
the DirectX 9.0c February07 update to be installed on your
PC. If the application crashes or behaves in an unwanted
manner then download and install those updates.


.Net Framework 2.0 Download:
http://www.microsoft.com/downloads/details.aspx?FamilyID=0856eacb-4362-4b0d-8edd-aab15c5e04f5&displaylang=en

DirectX Web-Updater Download:
http://www.microsoft.com/downloads/details.aspx?familyid=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en


3. Installation
---------------

Extract all contents of this archive to a new folder.
The location of the folder is irrelevant.


4. Deinstallation
-----------------

Just delete all files you've extracted on installation.


5. Changelog
------------

Version 0.471:
- Fixed as bug the made all decals invisible in the editor

Version 0.47:
- NoRush support (added "NoRush Offset" to Player Markers and
  "NoRush Radius" to map options)
- Fixed some incompatibilities with new SupCom patches
- Fixed crash when heightmap reaches maximum height
- Fixed some reasons for crashing while saving
- Improved preview image importing (converts image to the
  right format and size and resets the alpha channel)

Version 0.46:
- Fixed a bug that may corrupt a map while saving
- Fixed preview not being saved correctly sometimes
- A backup of the old SCMAP is always created while saving.
  Remember to remove the backup SCMAP before releasing a map.
- Secured the saving process further to prevent map corruption
- Added "type" info to scenario.lua
- Added option to save each file of the map seperately
- Added option to spawn resources with players (many thanks to
  Jotto for the idea and the great script!)
- Improved marker positioning while dragging on rough terrain
- Naval markers on land are now displayed as improper
- Added shortcuts F1-F7 to switch editor tab
- Added shortcuts to add markers
- Improved stability a little bit

Version 0.45:
- Fixed a bug that sometimes corrupted the map-border
- Fixed a major memory-leak in the heightmap editor
- Fixed a memory-leak in the texture editor
- Fixed errors that occured while drawing textures at borders
- Optimized performance (especially when zoomed-in)
- Added ability to save screen as map-preview on preview tab
- Added Macro Texture layer option

Version 0.42:
- Fixed startup-problems on 64bit systems
- Added "New Level" button
- Added "Map Specific" textures option (selectable as tileset)
- Added new Shortcuts:
   * 1-5: Select Texture Layer 1-5
   * +, -, [, ]: Increase/Decrease tool size
   * Same with Shift-Key: Modify the tool intensity 
   * Same with Ctrl-Key: Modify the tool sharpness

Version 0.41:
- Added more error handlers to prevent crashes
- Added options to display markers and props in all views
- Added option to disable Waves, which speeds up loading and
  saving of water-maps by multiple times! Good for testing!
- Added shortcuts for all views (T=Textures, H=Heightmap, etc.)
- Added Shortcut Crtl+B to generate a new buildability map
- Texture- and Heightmaps update instantly after importing now
- Props now get saved in default rotation until it is fixed

Version 0.40:
- Added full in-editor Heightmap drawing
- Added batch drawing/removing/moving for props

Version 0.38:
- Realtime 3D Rendering of Terrain, Textures and Water
- Added full in-editor Texture drawing

Version 0.35:
- Added ability to read SupCom Data (needed for textures)
- Added Prop support (add, remove, modify)
- Added Decal Texture support (add, remove, modify)
- Added Decal Normalmap support (add, remove, modify)
- Added texture layer support (solo import/export)
- Added drawing tool for future in-editor drawing
- Added first beta-test for in-editor layer drawing
- Added ability to change layer textures
- Added texture preview for decal and layer textures
- Added Enhancement Restrictions
- Added Build Restrictions (but doesn't work correctly)
- Added automatic calculation of shoreline waves
- Many other minor improvements

Version 0.282:
- Fixed a bug with maps not saved corretly under a new name
- Added option to save maps in a Beta v38 compatible format

Version 0.28:
- Added option to show a grid on the map
- Added option to calculate a buildability map
  (color indicates how suiteable it is as build location)
- Markers on too rough or unsuitable ground will be
  displayed in dark-red color now
- Modified marker icons

Version 0.27:
- Improved Open Map Dialog stability
- Added some more understandable error messages
- Forced map loading to use ASCII strings (this may fix
  problems with languages that use multi-byte fonts)
- Fixed the "Black Screen" bug

Version 0.26:
- Added automatic calculation of Normalmap
- Removed all (now dispensable) Normalmap controls
- Optimized performance and memory useage
- Improved zooming behaviour on large maps
- Added DXT5 warning for incompatible graphics cards
- Made preview image loading more compatible
- Added a "Quicklaunch Map" button to test the map directly

Version 0.25:
- Added "Resize Map" option
- Added "Remove Props" option
- Added "Remove Land Detail Features" option
- Added DDS to the list of Heightmap export filetypes
- Added DDS import and export for Texturemap and Normalmap
- Added automatic calculation of Passabilitymap
- Added automatic calculation of Watermap
- Added "Display Water Overlay" option
- Added Water Level controls
- Replaced display and zooming technique completely
- Full SCMAP support

Version 0.22:
- Fixed a problem with maps disabling in-game map 
  selection when it contains ' or " in name or description

Version 0.21:
- Added an option to select the game installation path

Version 0.2:
- First Beta Release



6. Known Issues
---------------

- Mouse<->Terrain intersection is still buggy. Items may
not be attachted to the mouse correctly while dragging.
In some situations you might not be able to select an
item due to this bug. In this case flatten the terrain
display by pressing Ctrl+T and select the item now.

- Props can't be rotated for now.


7. Infos for Webmasters
-----------------------

Feel free to add this Editor as a download to your site
as long as you give proper credit. However, as long as
it is technically possible, please DON'T upload it to
other webservers. Best way would be to link to a
official release thread or at least direct-link my
download from your page to assure that people always
get the latest version! 

Official Release Threads:
http://www.gamereplays.org/community/index.php?showtopic=178306
http://forums.gaspowered.com/viewtopic.php?p=5959

Direct-Download:
http://www.megamods.de/_data/parts/dl.php?file=76


8. Facts
--------

Data Files:
ScenarioEditor.exe
HazCore.dll
HazGraphics3D.dll
HazInput.dll

Author:
Hazard (hazard_x@gmx.net)

Releasedate (yyyy-mm-dd):
2007-06-10